Are your Qt signals not disconnecting?

This was probably obvious to everyone except me…
disconnect(object)
is not the same as
disconnect(object, 0, 0, 0)

This makes perfect sense when you look at the overloaded function definitions for disconnect, one of which reads:
bool QObject::disconnect ( const QObject * receiver, const char * method = 0 ).

So if you write disconnect(object), you’re really disconnecting all signals received by object, not all signals sent by object.

This tripped me up in a big way today; I was switching the slot a signal was connected to at run time as part of a simple state machine, and the state machine’s various slots were all being invoked! Not a nice situation, but easily solved by using the correct variant of disconnect.